Overview
Work History
Education
Skills
Personal Information
Projects (old)
Favourite Games
Timeline
Generic

Roman Hajdúk

Game Developer
Brno

Overview

7
7
years of professional experience
2
2
Languages

Work History

Tech Lead

Ashborne Games
03.2024 - Current
  • Responsible for tech quality of a DLC and expansion for an upcoming unnamed RPG.
  • Providing tech support to other team members in a large external project

AI Programmer

Ashborne Games
02.2022 - 02.2024
  • Implement AI for an RTS game Last Train Home, including extensive work on behavior trees, optimization, environment queries, collaboration with designers to find suitable solution, implementation of skill system, cover system.

Indie Game Developer

01.2020 - 01.2021
  • I attempted to create my own game using Unreal Engine 4, I had to deal with all parts of gamedev, including game design, implementation of various parts such as building system, custom movement, procedural generation, basic combat, as well as integrating third-party libraries such as Voxel Plugin or Mercuna Pathfinding
  • Also had to manage one 3d modeller and one programmer that joined the project, and also setup custom Perforce server.

C++ Backend Developer

Kiwi.com
1 2017 - 1 2020
  • My work consisted of writing high performance c++ backend code combined with some scripting, mostly in Python
  • I focused on efficient, parallel implementation of algorithms and tools for finding flight paths and developing custom fault-tolerant database
  • Also gained experience with networking, debugging and optimizing code, and Docker.

C++ Lecturer

Masaryk University, Faculty of Informatics
01.2017 - 01.2019
  • Explain fundamentals of c++ in weekly tutorials, help with exercises and assignments, grading and creating assignments.

Education

High School Graduation -

Gymnázium Jura Hronca
Bratislava, Slovakia

Bachelor's Degree - Applied Informatics

Masaryk University, Faculty of Informatics
Brno, Czechia

Master's Degree (Abandoned) - Parallel and Distributed Systems

Masaryk University, Faculty of Informatics
Brno, Czechia

Skills

  • C Programming Language

  • Unreal Engine

  • Basic Math - algebra, analysis, probability and statistics

  • Algorithms, Problem solving

  • Python

  • Unity and C#

  • Server architectures, Databases

  • Versioning tools - Git, Svn, Perforce

  • Machine learning and stochastic models

Personal Information

  • Date of Birth: 08/01/1997
  • Gender: Male
  • Nationality: Slovak

Projects (old)

Portfolio
https://www.behance.net/romanhajduk


2d Multiplayer Soccer
https://github.com/ROman897/fotbalek

Favourite Games

  • Cyberpunk 2077
  • Rimworld
  • Slay the Spire
  • Divinity: Original Sin
  • League of Legends

Timeline

Tech Lead

Ashborne Games
03.2024 - Current

AI Programmer

Ashborne Games
02.2022 - 02.2024

Indie Game Developer

01.2020 - 01.2021

C++ Lecturer

Masaryk University, Faculty of Informatics
01.2017 - 01.2019

C++ Backend Developer

Kiwi.com
1 2017 - 1 2020

High School Graduation -

Gymnázium Jura Hronca

Bachelor's Degree - Applied Informatics

Masaryk University, Faculty of Informatics

Master's Degree (Abandoned) - Parallel and Distributed Systems

Masaryk University, Faculty of Informatics
Roman HajdúkGame Developer