Summary
Overview
Work History
Education
Skills
Software
Hobbies
Timeline
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Jaroslav Turna

Jaroslav Turna

Hard-surface (vehicle) Modeller

Summary

Experienced 3D artist with over 20 years of experience in Game Development. Excellent reputation for creating high quality models and textures, resolving ingame problems and for the ability to look at 3D art and games from another perspective (closer to programmer's perspective). Used various 3D packages through my time in the industry (3D Studio R4, Lightwave 3D, Maya, 3ds Max ...).


Passionate about cars, airplanes, anything mechanical in fact. Had the luck to be passionate about most projects I have worked on too. Mostly self-taught, when it comes to anything game development or art related. Self-drfiven, self-motivated.


There are two mottos that define my approach to scripting and tools creation: "Anything can be written with enough time and good enough documentation." and "Anything done within given set of rules can be automated." About art, it would probably be just: "Anything can be done."

Overview

23
23
years of professional experience
4
4
years of post-secondary education

Work History

Experienced Vehicle Artist

Slightly Mad Studios / Electronic Arts company
04.2022 - 11.2022
  • Created highly accurate 3D car models using only photo reference materials (when no CAD/bluprints were available for the team)
  • Suggested and programmed several scripted 3ds Max tools for increase team's efficiency (speedup / automate artist's work)
  • Updated obsolete car meshes for better accuracy, polyflow and reflections.
  • Kept close eye on ingame functionality of my work, so the new data do not cause any problems or work slowdowns for others.
  • Helped other artist detecting issue causes and finding solutions.
  • Learned new skills and applied to daily tasks to improve efficiency and productivity.

Vehicle Artist

Slightly Mad Studios / Codemasters company
01.2020 - 03.2022
  • Created highly accurate 3D car models using all kinds of reference materials (photos, blueprints, CAD)
  • Updated obsolete car models for better accuracy, polyflow and reflections
  • Created additional 2D ingame art (car stickers)
  • Kept close eye on ingame functionality of my work, so the new data do not cause any problems or work slowdowns for others.
  • Helped other artist detecting issue causes and finding solutions.
  • Learned new skills and applied to daily tasks to improve efficiency and productivity.

Vehicle Artist

Slightly Mad Studios
03.2012 - 12.2019
  • Created highly accurate 3D car and airplane models using all kinds of reference materials (photos, blueprints, CAD)
  • Created fictional vehicles models and fictional body part models for licensed cars
  • Updated obsolete car models for better accuracy, polyflow and reflections
  • Created additional 2D ingame art (race posters)
  • Kept close eye on ingame functionality of my work, so the new data do not cause any problems or work slowdowns for others
  • Helped other artist detecting issue causes and finding solutions
  • Was heavily involved in designing gamepad controls/experience during Project CARS 1.
  • Learned new skills and applied to daily tasks to improve efficiency and productivity.

Datamanager / Junior Build Engineer

2K Czech
Brno
10.2008 - 09.2011
  • Developed team communications and information for meetings.
  • Overlooked build system for data and executables
  • Updated original build system for data and executables (nAnt)
  • Resolved pipeline errors
  • Dealt with responsible people to get the fixes as needed, so the new data do not break the build and team can work without slowdowns


  • This is not an art position, but still a game development one. I'm putting it in to show my flexibility in learning new things (tools and scripting languages).

Lead Artist / Manager

Outso CZ - self employed
01.2006 - 10.2008
  • Led small group of independent Czech game artists
  • Provided game art outsourcing services for various studios
  • Established and maintained productive, professional working relationships to promote beneficial project results
  • Displayed portfolio to show off best work to potential clients and promote skills and value
  • Resolved client concerns quickly and professionally to maintain respectful and productive project environment
  • Maintained relationships with clients
  • Overlooked other artists output to meet clients expectations/specifications
  • Did various mostly hard-surface (but not only) 3D art and 2D art for games (Most notably for Motorstorm, Motorstorm: Pacific Rift, Sony Home, Rail Simulator and other less known or unreleased projects)


Weapons and Vehicles Artist / Script Coder

Pterodon
Brno
05.1999 - 12.2005
  • Created weapon and military vehicle models
  • Scripted weapons / vehicles behavior (engine's proprietary language)
  • Overlooked weapons and vehicles development in general (other modellers, animators and texture artists)
  • Worked flexible hours across nights and weekends

Education

High School Diploma -

High School of Electronics
Lipnik Nad Becvou, Czech Republic
09.1995 - 06.1999

Skills

Fluent in 3ds Max, Photoshop, Substance package, Illustrator, Inkscape

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Software

3DS Max Maxscript

Photoshop

Substance package

Illustrator

Inkscape

Affinity Photo

Perforce

Tortoise SVN

Microsoft Office

Aseprite

Pixel Game Maker MV

Hobbies

I like playing computer games (mostly racing games and JRPGs, but any good game is welcome).

I like driving my driftcar and was accredited photographer for several seasons of Czech Drifting Series.

I do like photography in general.

I also do like trying all kinds of new creative things (pottery, decorating cookies, sculpting ...).

From time to time I love to spend time with creating pixel art and with some retro game development (only for personal pleasure).

I'd say that Maxscript programming is also my hobby, because I fell in love with Maxscript and plan to continue writing tools in my spare time.

Timeline

Experienced Vehicle Artist

Slightly Mad Studios / Electronic Arts company
04.2022 - 11.2022

Vehicle Artist

Slightly Mad Studios / Codemasters company
01.2020 - 03.2022

Vehicle Artist

Slightly Mad Studios
03.2012 - 12.2019

Datamanager / Junior Build Engineer

2K Czech
10.2008 - 09.2011

Lead Artist / Manager

Outso CZ - self employed
01.2006 - 10.2008

Weapons and Vehicles Artist / Script Coder

Pterodon
05.1999 - 12.2005

High School Diploma -

High School of Electronics
09.1995 - 06.1999
Jaroslav TurnaHard-surface (vehicle) Modeller