3DS Max Maxscript
Experienced 3D artist with over 20 years of experience in Game Development. Excellent reputation for creating high quality models and textures, resolving ingame problems and for the ability to look at 3D art and games from another perspective (closer to programmer's perspective). Used various 3D packages through my time in the industry (3D Studio R4, Lightwave 3D, Maya, 3ds Max ...).
Passionate about cars, airplanes, anything mechanical in fact. Had the luck to be passionate about most projects I have worked on too. Mostly self-taught, when it comes to anything game development or art related. Self-drfiven, self-motivated.
There are two mottos that define my approach to scripting and tools creation: "Anything can be written with enough time and good enough documentation." and "Anything done within given set of rules can be automated." About art, it would probably be just: "Anything can be done."
Fluent in 3ds Max, Photoshop, Substance package, Illustrator, Inkscape
undefined3DS Max Maxscript
Photoshop
Substance package
Illustrator
Inkscape
Affinity Photo
Perforce
Tortoise SVN
Microsoft Office
Aseprite
Pixel Game Maker MV
I like playing computer games (mostly racing games and JRPGs, but any good game is welcome).
I like driving my driftcar and was accredited photographer for several seasons of Czech Drifting Series.
I do like photography in general.
I also do like trying all kinds of new creative things (pottery, decorating cookies, sculpting ...).
From time to time I love to spend time with creating pixel art and with some retro game development (only for personal pleasure).
I'd say that Maxscript programming is also my hobby, because I fell in love with Maxscript and plan to continue writing tools in my spare time.