Summary
Overview
Work History
Education
Skills
Certification
Interests
Additional Information
Timeline
Generic

Anastasiia Marusii

Project Manager & Process Improvement Lead
Prague,Czechia

Summary

Experienced Game Development Leader with 8+ years in production and project management, known for a human-centered leadership style and a deep understanding of game development pipelines.


I thrive in complex environments where long-term vision, adaptability, and balance between creative freedom and production goals are key.


Skilled in building and leading teams across mobile, PC, and console projects — from indie to AAA.


I specialize in structuring production processes, driving cross-functional collaboration, and creating self-sustaining creative ecosystems where people and ideas grow.


With a strategic mindset and strong execution focus, I design systems that evolve and deliver lasting impact — from setting up pipelines and aligning departments to leading organizational change.


I value meaningful products, clarity of purpose, and teams that care.

Overview

9
9
years of professional experience
8
8
years of post-secondary education
2
2
Certifications
2
2
Languages

Work History

Project Manager (Art Division - Cross-functional

GSC Game World
Prague, Hlavni mesto Praha
04.2022 - 12.2024

Throughout my time at the company, I led various departments and cross-functional teams.


Art Division: Concept Art, 3D Art, Tech Art, VFX, Lighting
Cross-functional Teams: Foliage, Optimization, Cloth Simulation, Roads

General:

  • Project & Delivery Management: Scope control, planning, risk management, integration into global project plans; structured delivery flow for speed, quality, and ownership.
  • People Management: Led 40+ people; collaborated with HR on screening, hiring, and relocations.
  • Company & Pipeline Changes: Designed & Supported structural/process updates and integrated cross-functional workflows.
  • Infrastructure: Set up production workflows across Prague & Ukraine, solved Git/delivery bottlenecks, introduced art QA for tech support.
  • Processes: Established core team workflows — task flow, scope review, demos, feedback, decision-making.
  • Cross-team Collaboration: Improved transparency, alignment, and efficiency across departments.

Department-Level Initiatives:

  • Concept Art: Built pipelines and internal demos; aligned creative work with tech constraints and gameplay needs.
  • 3D Art: Focused production, reduced unnecessary complexity, improved synergy with Tech Art.
  • Tech Art: Introduced procedural systems and specs; positioned Tech Art as a decision-making stakeholder across 3D and optimization processes.
  • Lighting & VFX: Developed lighting/weather systems, optimized VFX via reusable elements and well-defined client briefs enabling smarter, simpler solutions.

Cross-functional Initiatives:

  • Role assignment based on expertise and goals
  • Risk-aware scope review and phased delivery
  • Git-based release flow with milestones
  • Streamlined priorities and communication

Outcomes:

  • Project-wide optimization strategy
  • Custom tools: Foliage generator, Road generator, Cloth simulation system

Project Manager & Process Improvement Lead

Red Beat
01.2020 - 04.2022

Key Achievements:


  • Built a structured monthly release cycle: scope planning, estimation, client alignment, dev milestones, internal QA, and Open Beta Testing.
  • Upgraded QA department: clarified roles, defined testing standards per phase, implemented test case system, and launched internship pipeline via support team.
  • Launched full-cycle Player Support team and integrated player feedback and bug tracking into production.
  • Co-designed an efficient Git-flow for complex features and safe releases.
  • Established hiring workflows , clear job requirements, and smooth collaboration with external HR.
  • Improved internal operations by introducing useful tools and launching motivation programs (insurance, referral bonuses).

Project Manager & Process Improvement Lead

BWF
Dnipro, Ukraine
11.2015 - 02.2018

Key Achievements:

  • Managed a cross-functional team of 26 people (developers, QA specialists, game designers, artists)
  • Successfully delivered 2 projects within optimal scope, timeline, and budget

Led company-wide reorganization initiative:

  • Redesigned and implemented a new cross-functional project management system
  • Developed and enforced a clear Roles & Responsibilities framework
  • Designed and introduced a new company structure
  • Built the QA department from scratch: handled hiring, onboarding, training, and performance management; established all QA processes, test documentation standards, and bug-tracking workflows
  • Conducted full HR process audit: from hiring pipeline to performance evaluations and personal development planning

Education

Master of Science - Information Technologies

NTUU 'Kyiv Polytechnic Institute'
Kyiv
09.2005 - 08.2011

High School Diploma -

Junior School of Art & Design At Kiev University
Kyiv
09.2003 - 05.2005

Skills

Project Ownership

Team Leadership

Organizational Design

Strategic Thinking

Production Expertise

Pipeline Development

Process Development

Top-down perspective/System-Level Thinking

Focus-Driven

Release Management & Git Workflow Design

Certification

PMP - Project Management Professional

Interests

Drawing, photo, writing

Additional Information

Alina Borodina (GSC Game World)

aborodina@stalker2.com

+420 607 839 705

Timeline

EduJoy - Czech Language (A1)

03-2025

Project Manager (Art Division - Cross-functional

GSC Game World
04.2022 - 12.2024

Project Manager & Process Improvement Lead

Red Beat
01.2020 - 04.2022

PMP - Project Management Professional

02-2016

Project Manager & Process Improvement Lead

BWF
11.2015 - 02.2018

Master of Science - Information Technologies

NTUU 'Kyiv Polytechnic Institute'
09.2005 - 08.2011

High School Diploma -

Junior School of Art & Design At Kiev University
09.2003 - 05.2005
Anastasiia MarusiiProject Manager & Process Improvement Lead