Drawing, photo, writing
Experienced Game Development Leader with 8+ years in production and project management, known for a human-centered leadership style and a deep understanding of game development pipelines.
I thrive in complex environments where long-term vision, adaptability, and balance between creative freedom and production goals are key.
Skilled in building and leading teams across mobile, PC, and console projects — from indie to AAA.
I specialize in structuring production processes, driving cross-functional collaboration, and creating self-sustaining creative ecosystems where people and ideas grow.
With a strategic mindset and strong execution focus, I design systems that evolve and deliver lasting impact — from setting up pipelines and aligning departments to leading organizational change.
I value meaningful products, clarity of purpose, and teams that care.
Throughout my time at the company, I led various departments and cross-functional teams.
Art Division: Concept Art, 3D Art, Tech Art, VFX, Lighting
Cross-functional Teams: Foliage, Optimization, Cloth Simulation, Roads
General:
Department-Level Initiatives:
Cross-functional Initiatives:
Outcomes:
Key Achievements:
Key Achievements:
Led company-wide reorganization initiative:
Project Ownership
Team Leadership
Organizational Design
Strategic Thinking
Production Expertise
Pipeline Development
Process Development
Top-down perspective/System-Level Thinking
Focus-Driven
Release Management & Git Workflow Design
PMP - Project Management Professional
Drawing, photo, writing
Alina Borodina (GSC Game World)
aborodina@stalker2.com
+420 607 839 705
EduJoy - Czech Language (A1)
PMP - Project Management Professional