Maya / Max
I'm an artist, writer, and thinker with a sometimes strangely endless curiosity. It excites me to explore and discover novel methods or new ways of thinking about old ones.
Talking to others openly and honestly is always an opportunity to learn something good or bad and therefor always a potential for benefit of wisdom.
When working creatively I try to reduce unnecessary friction so that more energy goes into creativity rather than the grind.
From bustling city streets to lush forests, this open-world medieval RPG is set in the gold and silver gilded heart of Europe. KCD2 is an ambitious project developed on CryEngine that I feel honored to have been a part of all the way through. (5+ years)
I worked with various clients providing them assets based on their specific needs for a variety of game projects, including educational, VR and platformers in a broad range of artstyles.
Traditional asset creation:
(Gaea/WorldMachine)
(Maya, 3DsMax, Zbrush, Substance Painter)
(Profiling,Topology, Trim Sheets, LODs, more)
(Substance Designer, Mixer)
(Optimising scan assets to perfectly fit specific project needs)
Pipelines:
Other:
Maya / Max
Zbrush
Gaea/Worldmachine
Substance Painter
Substance Designer
UE Material Editor
UE PCG
Marmoset
What I do when I'm not working?
I love lifting very heavy circles and putting them back down.
It brings me joy to discover curious details of nature most others miss and to bring myself closer to the simple yet most real parts of life.